Audio Editing is a fundamental skill for any engineer / producer to master and today's software editors provide us with some powerful tools for totally reshaping our material post-recording. Although we should be careful to avoid the 'fix it in the mix' mentality, understanding what can and can't be achieved at the editing stage can really help get the most out of recording session. Knowing that you can fix a problem later, rather than slavishly re-recording again and again in pursuit of perfection, can avoid wasting valuable session time and denting your performer's confidence. In this tip we'll cover the principal applications for editing and how to approach them.
Most audio sequencers present two approaches to editing audio; what I'm going to call 'Overview' editing and 'Sample' editing. All tasks will use one or other of these or even a combination of both
Overview Editing is carried out the in the main 'Arrange' or 'Project' window and is the best place to do the heavily lifting work such cut-copy-pasting whole regions, trimming start/end times and splicing parts together. The main tools used the scissors (to chop an audio region in two), the eraser (removes audio regions) the trimmer (to alter the start-end time of the region) and the fade tool (for fade-in/outs and cross-fades) - more of all of these later. The best part about everything you do here is that it's what's called 'non-destructive editing' i.e. it is totally reversible. This because you aren't changing the waveform itself.